Explorers
Year 4 Project: Game Design
In groups of two create a simulation game about explorers. Two
possible examples are a booklet or a board game.
·
This game should include the danger and the
difficulties as well as the excitement and the rewards that explorers
experienced.
·
It also needs to be relevant to the time that you
choose. (example 1500s)
·
Designed for Year 4 students to play.
How Do I
Get Started????
1. Where is your game set? Outer space? Travelling
from the earth to Mars? Discovering a new continent in the 1500s?
2.
What research do you need to do? List your burning
questions to answer.
3.
What do the players in your game have to do?
4.
What materials will you need to make the game?
5.
How many players will play your game?
6.
How will your game end?
7.
Test your game to check how it works.
·
You will have time at school during lessons to
plan and design your game.
·
Your materials need to be at school to work on in class.
·
Some research for the game may need to be done at
home if necessary.
Rubric – Explorers
Project
Item
|
Excellent
|
Very Good
|
Good
|
Needs Improvement
|
Understanding of dangers and rewards
|
The game demonstrates an excellent understanding that
explorers face a variety of challenges
on their voyages of discoveries. (4+)
|
The game demonstrates a very good understanding that
explorers face a variety of challenges
on their voyages of discoveries. (3)
|
The game demonstrates a good understanding that explorers
face a variety of challenges on
their voyages of discoveries. (2)
|
The game has a basic understanding that explorers face a variety of challenges on their
voyages of discoveries. (1)
|
Teamwork
|
Everyone in the group had a different job. Everyone put in
the same amount of effort.
Group making decisions were used to avoid conflicts.
|
Everyone in the group had a different job. Some people put
in more effort than others. Group making decisions were used to solve
conflicts.
|
Most people in the group had a different job. Some people
worked harder than others. Group making decisions were used with teacher
guidance to solve conflicts.
|
A few people in the group had different jobs.
A few people did most of the work.
Group making decisions were attempted but did not work.
|
Presentation of game
|
Looks very exciting and interesting. Very well laid out.
|
Looks exciting and interesting. Mostly laid out well.
|
Looks interesting. Mostly laid out well.
|
Basic looking game. Errors have been made in the
presentation.
|
Game Play
|
Engaging and fun to play. Rules are clear and
understandable.
Correct age range.
True to time period.
|
Engaging and fun to play. Rules are clear and
understandable after a while.
Correct age range.
True to time period.
|
Engaging and fun to play at times. Rules are
understandable after explanation.
Might be too easy / hard for target age.
True to time period
|
Fun to play at times. Rules are too hard to understand.
Might be too easy / hard for target age.
Not true to time period.
|
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